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Thursday, January 15, 2004
We need Outliners!
That is the premise of Jeremy Wagstaff's article in WSJ. Here's why:
Jeremy's recommendation: MyInfo, from Milenix Software (USD 30) - developed by 22-year-old Bulgarian called Petko Georgiev, who has been working on it for the past four years.
Tech Looks Up
If the results of Intel, Yahoo and Apple are any indication, the long-awaited recovery in the technology sector seems well under way. WSJ writes that "All three are riding different currents in a rising tide. Intel, for example, is being carried along by the strength of PC sales; unit sales rose 11.4% in 2003 to top 2000's all-time peak, market watcher IDC said. Demand for more-profitable notebook machines rose at a faster pace of 23.9%, estimates market watcher iSuppli Corp. Yahoo, rebounding from the extended Web slump, is experiencing a significant recovery in advertising revenue. Apple, meanwhile, is becoming as well-known for its iPod music player as for its Macintosh system." How widespread and broad the recovery is will only be known as more companies report results. What is also clear, according to the article, is the changing landscape since 2002:
A Question for Entrepreneurs
[via Allan Engelhardt] Tim Oren asks a question which every entrepreneur needs to think hard and answer: "Is it a feature, a product, or a company?"
Enterprise Portals
InfoWorld writes that "the browser-based portal is fast becoming the enterprise UI and the nexus for a new breed of integration and app dev."
A second article writes that "from integration to identity management, a well-deployed portal requires a carefully crafted technical strategy."
Edge Laws
The latest issue of Edge asked 164 contributors a single question: "What's Your Law." The rationale: "There is some bit of wisdom, some rule of nature, some law-like pattern, either grand or small, that you've noticed in the universe that might as well be named after you. Gordon Moore has one; Johannes Kepler and Michael Faraday, too. So does Murphy...Since you are so bright, you probably have at least two you can articulate. Send me two laws based on your empirical work and observations you would not mind having tagged with your name. Stick to science and to those scientific areas where you have expertise. Avoid flippancy. Remember, your name will be attached to your law." A few of them: Pinker's First Law: Human intelligence is a product of analogy and combinatorics. Analogy allows the mind to use a few innate ideas—space, force, essence, goal—to understand more abstract domains. Combinatorics allows an a finite set of simple ideas to give rise to an infinite set of complex ones. Barabási's Law of Programming: Program development ends when the program does what you expect it to do—whether it is correct or not. Markoff's Law of Inversion: Technology once trickled down from supercomputers to PCs. Now new computing technology comes to game machines first. Rheingold's Law: Communication media that enable collective action on new scales, at new rates, among new groups of people, multiply the power available to civilizations and enable new forms of social interaction. The alphabet enabled empire and monotheism, the printing press enabled science and revolution, the telephone enabled bureaucracy and globalization, the Internet enabled virtual communities and electronic markets, the mobile telephone enabled smart mobs and tribes of urban info-nomads.
Standalone RSS Autodetective Client
Phil Wolff writes about his wishlist:
What is interesting is that ideas like this have the potential to create a new environment for creating and consuming content - which is what we need. Very little has changed in the way we interact with content in the past 5-7 years. RSS is the disruptive innovation and we need an ecosystem of tools and services around it to take our content experience to the next level.
Virtual Economies
Game Studies has an article by Edward Castronova on the virtual worlds that have come about in the multi-player games. From the abstract: "Currently, several million people have accounts in massively multiplayer online games. The population of virtual worlds has grown rapidly since 1996; significantly, each world also seems to grow its own economy, with production, assets and trade with Earth economies. This paper explores two questions about these developments. First, will these economies grow in importance? Second, if they do grow, how will that affect real-world economies and governments? To shed light on the first question, the paper presents a simple choice model of the demand for game time. The model reveals a certain puzzle about puzzles and games: in the demand for these kinds of interactive entertainment goods, people reveal that they are willing to pay money to be constrained. Still, the nature of games as a produced good suggests that technological advances, and heavy competition, will drive the future development of virtual worlds. If virtual worlds do become a large part of the daily life of humans, their development may have an impact on the macroeconomies of Earth. It will also raise certain constitutional issues, since it is not clear, today, exactly who has jurisdiction over these new economies."
TECH TALK: Good Books: The Gifts of Athena
If there is one driving, unifying factor that connects us and what we do, it is the relentless pursuit of knowledge. It is knowledge and its application which has seen us progress, and has now put us on a self-reinforcing circle of technological innovation and economic growth. Much of this transformation has been driven in the past few centuries (at least, that is the part which is documented and is understood). Even as we live through a period of remarkable and accelerating change, it can sometimes become difficult to fathom the important role that knowledge plays in our progress. What is interesting about our times is that for the first time in our history, knowledge dissemination is happening via an overlay of networks that can connect people the world over nearly instantaneously. The Internet connects individuals, information and computers, Google makes the connection between individuals and web pages, and Amazon connects us to repositories of books that we didn’t even know existed. What happens in one part of the world is relayed by television networks, email and cellphone nearly instantaneously across cultures and timezones. Even in enterprises, it is the availability of real-time knowledge that is transforming supply chains. This is the backdrop for reading Joel Mokyr’s “The Gifts of Athena: Historical Perspectives of the Knowledge Economy.” From the book’s introduction:
The place where knowledge matters most is for the Indians living in rural areas. Tomorrow: Knowledge and Rural India Related Entries: [All]
Tech Talk
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One of my basic convictions is that symbol manipulation ability is what distinguishes intelligent entities from non-intelligent ones. For manipulating increasingly 'larger' chunks of symbols, we create higher level symbols which encode a number of lower level symbols. Vocabulary is then that set of symbols. I would define an extensive vocabulary as one with a large number of symbols, that is, the width of the vocabulary. Vocabulary can also be more or less intensive, depending upon the complexity -- or depth -- of the symbols. Higher intelligences have the need and the capacity to handle more extensive and intensive vocabularies. Vocabulary matters. It allows us to reason about the real world more effectively. It allows us to avoid illogical constructs arrived at through ill-defined and vague ideas poorly understood and consequently improperly communicated. One of my pet peeves (which stimulated this comment) is the conflating of 'information' and Information is what economists call a public good (non-rival, mainly) while knowledge is a private private good because it is associated with one brain. The same amount of information can lead to a lesser or greater amount of knowledge depending upon how many brains internalize that information. The revolutions in ICT has lead to a decrease in the cost of replicating and disseminating information. It has not reduced the effort required for information to be incorporate in a brain into knowledge. It is an information revolution. It is arguably *not* a knowledge revolution. There is an explosion in information (some would argue that it is merely a data revolution) maybe but certainly not a knowledge explosion. Indeed, too much information, an information overload, can lead to a decrease in knowledge acquired because humans have limited 'CPU' power and if too much is used up in input of information, less CPU capacity is available for processing the information into useful knowledge. From the introduction that Rajesh quotes, it is not clear to me that Mokyr distinguishes between knowledge and information. With the distinction in mind, it is interesting to re-read the quoted text and find evidence of much muddled thinking. In my own field of development economics, I have noted a similar muddling of two very distinct concepts: growth and development. Not being able to distinguish between the two often lead policy makers to mistake growth for development: the former is neither necessary nor sufficient for the latter. So also, more information is neither necessary nor sufficient for greater knowledge. Finally, let's keep in mind the following: Data is not information, information is not knowledge, knowledge is not understanding, understanding is now wisdom, wisdom is not enlightenment. TGP thumbnail gallery porn teen gay hardcore nonnude mature bondage livegirllove pastrami sandwich shemales lesbian teenage slut blowjob cumshot facial joey tawnee qmov big naturals cumfiesta we live together welivetogether asian BBW upskirt voyeur panty panties pantyhose breasts boobs nipples cunt pussy cock dick balls anal reality movies videos video pictures free porn archives casino gambling piss secretary uniform tied cum viagra penis length open legs feet hairy amateur women girls ladies babes anime hentai ebony gothic latinas interracial pregant fucking teens housewives pornstars celeb celebrity http://www.pastramisandwich.us/tgp.shtml Posted by http://www.pastramisandwich.us/tgp.shtmlOops I did it again! - Brittney Spears Posted by Pastrami SandwichOops I did it again! - Brittney Spears TGP thumbnail gallery we live together welivetogether little trouble maker joey jenna big naturals in the vip latina hardcore movies solo video girl Posted by Pastrami Sandwich |
Outliners is a pretty old concept in software. There is something alluring in the organisable information tree, for the inveterate planner. An outliner can be an important tool for structured thinking. Another important use of ouliners is to create a collection of shortcuts to the various kinds of files on one's hard disk, which one has stored as per a specific classification scheme and would also like to access in other ways and contexts.
Posted by Nandkumar SaravadeAn outliner like ECCO, which went out of development in 1997 and for which no source code exists, has almost a cult status among its users. (Witness the heavy activity on its Yahoogroup http://groups.yahoo.com/group/eccopro/). Among the outliners currently under development, InfoSelect (http://www.miclog.com/) appears to show the best promise.
Many people carry their outliners on their palmtops. It is quite an experience to have an outliner on tap, wherever you go, which enhances the planning and organising process manifold. In palmtops, the best product, which keeps improving at a surprising rate, is undoubtedly ShadowPlan, by Jeff Mitchell. Details at http://www.codejedi.com/.